Zoran
Zoran
Thanks for the quick response @romainguy. Some of the self-occluding objects are cloth meshes with wrinkles and folds. Splitting them into convex pieces is not an attractive proposition, and it's...
Right, we are doing fake hair, not a strand-based volumetric approach with glints, self-shadowing, and scattering. We do use both transparent and cut-out (masking) textures, and the results look good...
Unfortunately not, unless I can create a simpler test case, without the actual assets. I'll get back to you tomorrow.
No. But SSAO and 4x MSAA is typically enabled.
I have not tested the inverted z buffer. But with v1.9.4 on Windows 10 and OpenGL, my favorite test: ` cd out` ` samples/Release/material_sandbox.exe -i ../docs/webgl/pillars_2k ../assets/models/cloth/cloth.obj` still exhibits severe...
Yeah, "multiple nested **and** intersecting transparent models" describes our problem. 😂 The `twoPassesTwoSides` mode has been our default from day one, but in our tests with more complex transparency it...
So what incentive works the best for you @romainguy? Chocolate, wine, scotch,...? It could be arranged. 😉