Gil Reis
Gil Reis
Feel free to implement Godot 4.0 support, but this will not be in the main branch until 4.0 is widely used. I've created a `godot-4.0` branch so you can open...
Yeah, I also think this would be a really awesome addition! I'll just not invest my free time in this while Godot 4.0 isn't released.
The child Control objects are maintained as direct children of the DockableContainer object, only their rectangles and visibility are changed. Whenever a DockableContainer's [layout is sorted again](https://github.com/Gamemap/godot-dockable-container/blob/main/addons/dockable_container/dockable_container.gd#L270), what happens is...
> Thank you for your explanation. No problem! I'm really sorry about the delay, things have been busy lately. > but maybe the checkbox-hide functionality can be used for this....
> I have prepared the central selection (hiding and floating isn't implemented yet): I don't know if it will be 100% clear the window is going to be detached, but...
Yup, this is definitely about how the layout is structured (binary tree of Split nodes with Panel nodes as leaves). And yeah, it can definitely be changed, the only thing...
Hi @githubzjm, sorry about the delay. Hmm, it is probably related to how the layout nodes are all Resources and reference each other. The output of Godot using `--verbose` makes...
Hmm, I've never used effil, but we can look at the error message to get some info. - `Error loading script metadata: Thr` the error is happening when running your...
As a side note, be careful when using effil with Godot related stuff. Since effil creates a brand new Lua state per thread, these new states will probably not have...
Hi @tavurth. > Error calling from signal 'finished' to callable: 'StaticBody3D::_generated_chunk': Method expected 0 arguments, but called with 1 It seems the method you hooked into the `finished` signal breaks...