Rick Gibbed

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Fixed by b3a66df0d1a870e1646a259698a670f6884fa7c9.

Fixed by b3a66df0d1a870e1646a259698a670f6884fa7c9.

https://github.com/gibbed/DXHRDC-ModHook/releases/latest

Machine learning garbage, it's a false positive. If you're uncertain, you can build from source code yourself.

Yeah, nothing SAM can do about this.

Not in SAM itself, maybe the Steamworks API wouldn't like it for some reason? If you're using SAM to idle games with, there are better tools dedicated for that available.

Protected achievements can only have their state modified by an authorized source, for both unlocking and locking.

Yes, I knew about Reset. > In this scenario, would SAM be able to unlock them again since they were already unlocked by the developer's server at some point? No....

I've not seen any evidence of any kind of punishments coming from Valve for using SAM in the time it has existed (10+ years). Of course, I am not Valve....