ghostsoft

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I am getting the exact same BSOD with the exact same error code (0x3000) in the exact same scenario (close godot game in project) edit: actually this time it happened...

> Even if this is not possible on web it would be a very welcome feature for desktop. Having no control over the FPS is currently my biggest gripe with...

> even on desktop, there is no 100% working way to control the fps. It could always be overwritten in per-app/systemwide driver settings, you never can be sure that any...