BSOD Video scheduler internal error
Tested versions
4.2.1-stable
System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA; 31.0.15.5186) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)
Issue description
I sometimes get BSOD when pressing exactly the "Stop Running Project (F8)" button on godots UI. I work almost every day in godot and it occurs usually a few hours in after already clicking it multiple times. happens about 2-3 times per week. Tested multiple applications/games closed/opened them multiple times. only happens with godot and so far only when pressing that specific button. I will attach one of the dump files. Its BUGCHECK_CODE: 119, BUGCHECK_P1: 3000 . P1=0x3000 is also not really documented on microsofts side. Already checked for memory, faulty disk/partition, drivers (new and old). Maybe its faulty hardware, but it's kinda new and also it only happens in that specific godot scenario. maybe someone can help. thanks in advance :) Specs: OS: WIN 10 GPU: 4080 super (newest driver) CPU: AMD Ryzen 7 7800X3D 8-Core Processor MOBO: Gigabyte B650 Gaming X AX (newest BIOS) SSD: WD_Black SN850X
Will update, should I get more useful info.
Steps to reproduce
click the "Stop Running Project (F8)" after running a project.
Minimal reproduction project (MRP)
not project specific BSOD.zip
I doubt this is a Godot-specific issue, as I've never been able to reproduce this on Windows despite using a similar configuration.
PC specifications
- CPU: Intel Core i9-13900K
- GPU: NVIDIA GeForce RTX 4090
- RAM: 64 GB (2×32 GB DDR5-5800 C30)
- SSD: Solidigm P44 Pro 2 TB
- OS: Windows 11 23H2
This is likely an issue with your system, but just to make sure:
- Can you reproduce this in a project that uses the Compatibility rendering method? You can change it in the top-right corner of the editor.
- Do you have overclocking or undervolting applied to either the CPU or GPU? If so, please revert to the default configuration and see if still occurs.
- Is your PSU appropriately sized for the CPU/GPU you're using? You probably want a 750W PSU or higher to handle your PC in all situations (accounting for transient current spikes as well).
sry, forgot the PSU in the specs. its 1000W. no undervolting/overclocking on anything. ill try working this week with compatibility and update if anything happens
An Nvidia driver issue was causing mysterious BSOD for me a while ago in a sporadic way similar to this. The fix for it was disabling Windows 10 "fast startup" (and then restarting). Might be worth trying.
An Nvidia driver issue was causing mysterious BSOD for me a while ago in a sporadic way similar to this. The fix for it was disabling Windows 10 "fast startup" (and then restarting). Might be worth trying.
will try
I am getting the exact same BSOD with the exact same error code (0x3000) in the exact same scenario (close godot game in project) edit: actually this time it happened as i was re-running a program over so I didn't manually close the project (F8) but instead had the editor close and reopen it
So far it has only happened to me twice and I was scared my computer is dying but this is too strange a coincidence. I found this issue by googling godot + video scheduler error on the off chance that someone else ran into the same thing.
I'm also on W10, no under/overclocking and a beefy PSU.
e: Specs: CPU: Intel Core i5-8400 GPU: NVIDIA GeForce RTX 3060 RAM: 16 GB SSD: Samsung 860 EVO M.2 500GB OS: Windows 10
I've been on compatibility renderer for a few weeks now trying to reproduce it there as well. So far only on Forward+, but I've also been psychologically conditioned to not press that button anymore so I didn't click it as often as before. :)
Getting the same thing for a while now as well. Disabling fast startup didn't seem to fix it.
It seems to mostly happen on Forward+ and Mobile rendering, had it happen on version 4.1 and 4.2. On 4.3 beta 2 it also happened with Compatibility.
Specs: CPU: AMD Ryzen 7 5700G GPU: NVIDIA GeForce RTX 3060 RAM: 64 GB OS: Windows 10