Gabby Getz

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While I'm not sure it'll be applicable to all of the desired use cases, a popular approach appears to be [simulating multiple canvases with one canvas, viewports, and scissor tests](https://webgl2fundamentals.org/webgl/lessons/webgl-multiple-views.html)....

A user opened an issue (https://github.com/CesiumGS/cesium/issues/12734) for a particular failure that can currently manifest when loading two _different instances_ of the same tileset. It is very likely something we'll need...

CC https://github.com/CesiumGS/cesium/issues/12762 for handling `pixelRatio` in relation to a shared context.

Thanks for the suggestion @jfayot! Could you tell us a bit of background about your use case? To consider adding this to the API we would want to confirm: 1....

Hi @Gxmg Would you be able to include a [Sandcastle example](https://sandcastle.cesium.com/) that replicates the issue? That would help us give us more context to determine the issue. Thanks!

I'm closing this issue due to inactivity. If you believe this is still an issue and can add a reproducible test case, please feel free to re-open. Thanks!

Thanks for looking into this @adamwirth! Yes, the fix here should be to remove the `DeveloperError` code block, from `//>>includeStart('debug', pragmas.debug);` to `//>>includeEnd('debug');`.

Thanks for the report @timeichfeld-msa! Just to clarify, I see the blink in version 1.122, but not 1.121. Is this the same on your end? Or are you indeed seeing...

As pointed out in https://github.com/CesiumGS/cesium/issues/12261, this appears to be due to the label, not the model itself. For instance, id I comment out the label property in the CZML, the...

Also reported in https://github.com/CesiumGS/cesium/issues/12287