Steven Johnson

Results 22 issues of Steven Johnson

Hi. I've managed to turn this into a (Lua) plugin for [Solar2D](https://solar2d.com), and it seems to be working well. There were a few things I ran across. --- This line...

In the simulator, _holding_ the up and down keys will slow things down dramatically in Windows. For instance, throw a few emitters out and do so and they'll draw to...

I've been doing some hunting in Debug mode and often when closing a session would trigger an assert in **wincore.cpp, line 1055**. I dug into the MFC code and it...

The result of canvases [converting dimensions](https://github.com/coronalabs/corona/blob/master/librtt/Display/Rtt_LuaLibGraphics.cpp#L654) from content to screen coordinates (snapshots also do this) on creation can be a little off: this [goes through the x and y parameters](https://github.com/coronalabs/corona/blob/master/librtt/Display/Rtt_Display.cpp#L1433)...

This was prompted by [this comment](https://forums.solar2d.com/t/video-to-texture-plugin-with-audio-support-and-everything/354652/26) and some follow-up investigation. The memory is first incremented [here](https://github.com/coronalabs/corona/blob/master/librtt/Display/Rtt_TextureFactory.cpp#L519) and the corresponding decrement is in `WillRemoveTexture()`, just below that. These are the only...

This offers preliminary support for transparent windows on Mac, roughly like what you see in the GIF [here](https://joeallenpro.com/support/transparent-window-mode/). (Details were worked out from [this](https://stackoverflow.com/questions/16135485/can-the-background-for-a-mac-app-be-transparent), [this](https://forum.juce.com/t/simple-osx-trick-to-create-a-transparent-opengl-rendered-window/15506), [this](https://developer.apple.com/forums/thread/21626), and some guesswork after...

This is a major departure from **PR 5** as proposed [here](https://github.com/coronalabs/corona/pull/283). It does, however, build on the previous **PR**s. In particular, it expands significantly on the geometry-customization and shader-patching features...

This is a new type of texture resource. We can create a texture of a certain size—typically the viewable content—and spawn "event" objects: rather than draw to the screen, these...

This is PR 4 as first described [here](https://github.com/coronalabs/corona/pull/283). --- The details: Two of our display object makers have updated signatures: `display.newPolygon( [parent, ]x, y, vertices[, hasZ] )` in the case...

This is PR 3 as first described [here](https://github.com/coronalabs/corona/pull/283), with some additions. --- As with **PR 2**, this again modifies `Rtt_ApplePlatform.mm` and `Main.cpp`, since it also extends the API (quite a...