corona
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A couple problems with texture dimensions
The result of canvases converting dimensions from content to screen coordinates (snapshots also do this) on creation can be a little off: this goes through the x and y parameters and then those drag in the origins, so with certain setups you can get weird results. :smile:
This should be simple to fix but I'm not yet sure what the most appropriate changes would be.
I ran afoul of this while working on this canvas feature.
This also looks off—namely that both GetWidth()
and GetHeight()
have the same implementation—though I only spotted it while looking for other things.
I tried a build with those commented out and this appears to be the only affected code , which I'm guessing is this case.