altoclef
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Plays block game
## Bug Description searching for stored blaze rods in the nether before enderman hunt ## Steps to Reproduce (as best as you can) bring @gamer to the blaze rods storing...
Basically, just remove `TaskCatalogue`, because stactic stuff is gross. Recipes should be loaded from a file at runtime.
if it gets stuck and there is vines, nether vines, tall grass, dripleafs/dripleafstems, flowers/roses, kelp, sugarcane, etc near it then it will automatically mine that
Adding a friends system separate from butler system would be appreciated so that in terminate mode or weeping angel/any other pvp mode, you don't attack a fellow bot or friend
## Steps to Reproduce (as best as you can) Have a "curved edge" the bot has to jump around, and on the other side a nearby crafting table ## Expected...
_Most_ item catalogue names match their translation key/name, but EasyIdle noted there are some inconsistencies (like `minecart_with_hopper` should be `hopper_minecart`). This shouldn't be normally allowed. The whole point of named...
`CollectSandstoneTask` and `CollectRedSandstoneTask` have code duplication with each other. _Originally posted in https://github.com/gaucho-matrero/altoclef/pull/110#r729426226_
It looks like this is referenced from `CollectCobblestoneTask`, but in reality both tasks should be replaced with ```java mine("cobblestone", MiningRequirement.WOOD, new Block[]{Blocks.COBBLESTONE, Blocks.STONE}, Items.COBBLESTONE); mine("cobbled_deepslate", MiningRequirement.WOOD, new Block[]{Blocks.COBBLED_DEEPSLATE, Blocks.DEEPSLATE}, Items.COBBLED_DEEPSLATE);...
## Your Idea If baritone is telling the bot to swim forward more than 5 blocks or so, engage swim mode right above the water and travel in a straight...
Instead of using `TimeoutWanderTask` everywhere, create a `GeneralExploreTask` that tries to move away from its starting position/explore new chunks. Use this in place of searching for blocks/searching for nether fortresses.