Gary Sweet
Gary Sweet
> Interesting, I'll take another look! Changing the slider code in command_buffer_usage.cpp to: `ImGui::SliderInt("##secCmdBufs", &gui_secondary_cmd_buf_count, 0, max_secondary_command_buffer_count, "Secondary CmdBuffs: %d");` solves the problem for me. The `##secCmdBufs` ensures there is...
I think I said I was going to test this at the last meeting, but it turns out that we don't actually support VK_EXT_headless_surface, so I 'm afraid I can't.
The sample runs fine for me, just a few minor comments on the documentation.
> Wanted to give this a first try, but no matter what I tried, I wasn't able to get the newly added OctoMap submodule to checkout. Any ideas? Tried to...
This doesn't appear to break the build for me, but that's about all I can tell you since we don't support video.
I'm not really sure what I'm expecting to see with this sample. What I'm currently seeing is that I seem to have some seemingly random framebuffers begin displayed, and a...
So this is just supposed to be a black screen with some UI messages (that get cropped at the right side of the screen)?
In addition to a recent compiler toolchain, if we are thinking about using modules we would also need to bump the minimum cmake version to 3.28
Again, not sure what I'm supposed to see here, but I'm getting the same weird random frames on the display as I saw with relaxed_extended_instruction and some console output: ```...
I see a bunch of compilation errors when I try to build this: ``` samples/extensions/device_fault/device_fault.cpp:595:49: error: macro "REQUEST_REQUIRED_FEATURE" passed 4 arguments, but takes just 3 595 | bufferDeviceAddress); | ^...