gamozolabs
gamozolabs
In accessed mode we need to update the `accessed` vector to reflect adjusted offsets any time we splice/remove (ultimately, grow or shrink) the input. If we don't do this, the...
Some of our mutation strategies have both an insert and overwrite mode. Currently we split the logic into two. These could be combined into one function and reduce some code...
This would allow us to disable paging. I'm not sure where these limitations may come into play. We might have to change a lot of types and some bounds checks....
This will make our restore probably safe as state can't change radically. This shouldn't affect fuzzing as nothing is actively changing IRQ and memory bases
If we don't we might have time go backwards if we get rescheduled. Really unlikely but possible.