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Oh god accessed mode is fundamentally broken

Open gamozolabs opened this issue 5 years ago • 0 comments

In accessed mode we need to update the accessed vector to reflect adjusted offsets any time we splice/remove (ultimately, grow or shrink) the input.

If we don't do this, the accessed offsets can become out of bounds and cause panics, but even more so, they're just wrong.

gamozolabs avatar Aug 11 '20 13:08 gamozolabs