Liam Coleman
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3
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Liam Coleman
The function provides a wrapper to GX_SetTevIndirect to warp indirect textures more easily. The function is also undocumented at the moment.
The n64 supports any resolution below 640x480 through manipulation of the x and y scale along with width on the VI. So it can support arbitrary resolutions but the capability...
Replaced with uncompressed version of current gldemo sprite files.