Liam Coleman

Results 3 issues of Liam Coleman

The function provides a wrapper to GX_SetTevIndirect to warp indirect textures more easily. The function is also undocumented at the moment.

The n64 supports any resolution below 640x480 through manipulation of the x and y scale along with width on the VI. So it can support arbitrary resolutions but the capability...

Replaced with uncompressed version of current gldemo sprite files.