unity-builder
unity-builder copied to clipboard
Build Unity projects for different platforms
**Context** We have a Unity project that utilizes the Lumin build engine. This can be done all well and good in the Unity UI (and in CLI too!) but `unity-builder`...
**Context** Users currently have to redo a lot of the default Build Script if they want to have a custom `buildMethod`. We should make it easier for users to add...
**Context** Hello! Thank you for this wonderful GH action, supporting docs etc - great stuff. I am a library developer and publish a "unitypackage" that Unity developers can import into...
#### Changes Discovered when the gameci/docker repo CI failed in [this PR](https://github.com/game-ci/docker/pull/188). > Assets/Editor/Editor/UnityBuilderAction/Input/AndroidSettings.cs(14,32): error CS0117: 'PlayerSettings.Android' does not contain a definition for 'useCustomKeystore' It's complaining about the line added...
### All 1.0 feature tasks here: https://github.com/orgs/game-ci/projects/5/views/1 ### Some noteworthy improvements and refactorings - Moved all Cloud Runner "Input" to `CloudRunnerOptions` - garbage collection improvements - testing improvements - cloud...
Built-in option to retain workspaces with no overhead associated with ephemeral jobs. Caching can also be used in conjunction to enable rapid ephemeral scaling and accelerated retained workspaces in orchestration...
- [ ] after creating workspace, verify order of existing workspaces, fail when self-created workspace is over max and later than other timestamps - [ ] max workspaces (use ephemeral...
locks should verify the local lock was the first lock created in a workspace. (Already contains timestamp)
Introduce test to check: build identical project twice, verify only one cache entry, build two should say skipping and not have a push to cache message Note: in 1.0 a...