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Build Unity projects for different platforms

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**Context** We have a Unity project that utilizes the Lumin build engine. This can be done all well and good in the Unity UI (and in CLI too!) but `unity-builder`...

enhancement

**Context** Users currently have to redo a lot of the default Build Script if they want to have a custom `buildMethod`. We should make it easier for users to add...

enhancement

**Context** Hello! Thank you for this wonderful GH action, supporting docs etc - great stuff. I am a library developer and publish a "unitypackage" that Unity developers can import into...

enhancement

#### Changes Discovered when the gameci/docker repo CI failed in [this PR](https://github.com/game-ci/docker/pull/188). > Assets/Editor/Editor/UnityBuilderAction/Input/AndroidSettings.cs(14,32): error CS0117: 'PlayerSettings.Android' does not contain a definition for 'useCustomKeystore' It's complaining about the line added...

### All 1.0 feature tasks here: https://github.com/orgs/game-ci/projects/5/views/1 ### Some noteworthy improvements and refactorings - Moved all Cloud Runner "Input" to `CloudRunnerOptions` - garbage collection improvements - testing improvements - cloud...

cloud-runner

Built-in option to retain workspaces with no overhead associated with ephemeral jobs. Caching can also be used in conjunction to enable rapid ephemeral scaling and accelerated retained workspaces in orchestration...

enhancement
cloud-runner

- [ ] after creating workspace, verify order of existing workspaces, fail when self-created workspace is over max and later than other timestamps - [ ] max workspaces (use ephemeral...

enhancement
cloud-runner

locks should verify the local lock was the first lock created in a workspace. (Already contains timestamp)

enhancement
cloud-runner

Introduce test to check: build identical project twice, verify only one cache entry, build two should say skipping and not have a push to cache message Note: in 1.0 a...

enhancement
cloud-runner