Gabriele Filipponi
Gabriele Filipponi
This is probably due to floating precision. I will look into dis
Hey guys i forked SmartHunter (https://github.com/gabrielefilipp/SmartHunter) and i'm trying to make it works again. So far PlayerDamage, MonsterData and an initial state of MonsterParts is working. If you find something...
Hey @kai-oswald, yeah with CE and other DPS Meter open to calculate new offsets.
@NevanNedall here: https://github.com/gabrielefilipp/SmartHunter/blob/master/SmartHunter/bin/x64/Debug/SmartHunter.exe. Also remember that it's pretty buggy for a better meter use HelloWorld
You need to have "Newtonsoft.Json.dll" file in the same folder with the .exe... If you don't have it just download the original version and then replace the new .exe
@scorpion21b Player names and damages are correctly show. As for Player Buffs, yeah it's not working yet (like monster removable parts and monsters status effects)
@TheIncorrigible1 There's one compiled version under https://github.com/gabrielefilipp/SmartHunter/blob/master/SmartHunter/bin/x64/Debug/SmartHunter.exe
Should be fixed
There is an option inside Config.json, under "MonsterWidget", named "IncludeStatusEffectGroupIdRegex" with the dafault value of ".*". Just change tha value to "nope" of whatever you want
Yeah probably I've mis-label those tow parts. Did you figure what they are?