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Update for Iceborne DLC game ver. 10.12.00 please

Open Holair opened this issue 5 years ago • 44 comments

Hi! Overlay is not starting up with new Iceborne Ver. 10.12.00. Could you fix it please? uholPXJ

Holair avatar Jan 09 '20 23:01 Holair

I think the memory pattern is defined in the Memory.json ,if you find the new memory pattern you can fill it into the Memory.json.

dannylin0711 avatar Jan 12 '20 17:01 dannylin0711

I think the memory pattern is defined in the Memory.json ,if you find the new memory pattern you can fill it into the Memory.json.

And how to find it?

Holair avatar Jan 12 '20 21:01 Holair

I found PlayerDamagePattern at

matchAddress: 5394035031

I have not yet found anything else, even scanning over a very large amount of memory.

Elec0 avatar Jan 14 '20 03:01 Elec0

@Holair use https://www.nexusmods.com/users/58674841 and cheat engine

trim21 avatar Jan 16 '20 22:01 trim21

@Holair use https://www.nexusmods.com/users/58674841 and cheat engine

HelloWorld, frankly, is way more complicated to set up the way you want it than SmartHunter, and IMO, looks worse. I'd much rather see SmartHunter get updated, especially since all I care about is team damage and buffs UI.

While it admittedly has more features, with that comes added difficulty in configuring it, especially if someone's never seen a config file before.

NevanNedall avatar Jan 19 '20 09:01 NevanNedall

@NevanNedall agree with you, I prefer S martHunter. I mean you can use helloworld and ce to find memory pattern and update smarthunter, it’s an answer of “ And how to find it?”

trim21 avatar Jan 19 '20 15:01 trim21

I mean you can use helloworld and ce to find memory pattern and update smarthunter

How to do so? Not sure how to use CE

X-Vaskys avatar Jan 19 '20 23:01 X-Vaskys

@MS21GH I'm not a native English speaker, there should be some Engling articles about it.

trim21 avatar Jan 20 '20 00:01 trim21

@Trim21 Oh I see, my mistake

NevanNedall avatar Jan 20 '20 03:01 NevanNedall

@Trim21 What exactly should I look for?

X-Vaskys avatar Jan 20 '20 23:01 X-Vaskys

Hey guys i forked SmartHunter (https://github.com/gabrielefilipp/SmartHunter) and i'm trying to make it works again. So far PlayerDamage, MonsterData and an initial state of MonsterParts is working. If you find something interesting please le me know :)

gabrielefilipp avatar Jan 22 '20 08:01 gabrielefilipp

Hey @gabrielefilipp, looks good on a first glance! How did you go about finding the new memory patterns? Just with CE?

kai-oswald avatar Jan 22 '20 09:01 kai-oswald

Hey @kai-oswald, yeah with CE and other DPS Meter open to calculate new offsets.

gabrielefilipp avatar Jan 22 '20 10:01 gabrielefilipp

@gabrielefilipp Perhaps I'm just stupid.. but where do you get the actual EXE? I've always had trouble remembering how to properly download things off git

NevanNedall avatar Jan 22 '20 18:01 NevanNedall

If you're trying to download Smart Hunter, it's on the NexusMods page; same thing goes for HelloWorld

On Wed, 22 Jan 2020, 7:29 pm NevanNedall, [email protected] wrote:

@gabrielefilipp https://github.com/gabrielefilipp Perhaps I'm just stupid.. but where do you get the actual EXE? I've always had trouble remembering how to properly download things off git

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/r00telement/SmartHunter/issues/24?email_source=notifications&email_token=AE2TLP7HUD24N6VCVRAICCDQ7CGANA5CNFSM4KE755Z2YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEJUTXXA#issuecomment-577321948, or unsubscribe https://github.com/notifications/unsubscribe-auth/AE2TLP77YGWMZ6FOREKJJ4TQ7CGANANCNFSM4KE755ZQ .

X-Vaskys avatar Jan 22 '20 18:01 X-Vaskys

The new branched version of it is also on Nexus?

NevanNedall avatar Jan 22 '20 18:01 NevanNedall

Sorry no I misread: The forked version is on the GitHub page, just click on "Clone or Download", that should do it

On Wed, 22 Jan 2020, 7:33 pm NevanNedall, [email protected] wrote:

The new branched version of it is also on Nexus?

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X-Vaskys avatar Jan 22 '20 18:01 X-Vaskys

I did that. There is no .exe present. Edit: Well, I did find an exe in bin > x64 > Debug, but nothing happens when it's launched, but I suppose at that point I should bring it up on that project.

NevanNedall avatar Jan 22 '20 18:01 NevanNedall

@NevanNedall here: https://github.com/gabrielefilipp/SmartHunter/blob/master/SmartHunter/bin/x64/Debug/SmartHunter.exe. Also remember that it's pretty buggy for a better meter use HelloWorld

gabrielefilipp avatar Jan 22 '20 18:01 gabrielefilipp

Not at my PC so I can't check; maybe you could just be able to put the new files in the outdated version and try launching the program again? Not sure

On Wed, 22 Jan 2020, 7:36 pm NevanNedall, [email protected] wrote:

I did that. There is no .exe present.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/r00telement/SmartHunter/issues/24?email_source=notifications&email_token=AE2TLP7CZXBG5V4VCNK7DUDQ7CG4VA5CNFSM4KE755Z2YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEJUUPNI#issuecomment-577324981, or unsubscribe https://github.com/notifications/unsubscribe-auth/AE2TLPZLTFJBISOJHOZ4HCDQ7CG4VANCNFSM4KE755ZQ .

X-Vaskys avatar Jan 22 '20 18:01 X-Vaskys

@NevanNedall When I lunch debug version it takes a while to load (5-10 sec?) and it's using more CPU then the game itself during the load. That is to be expected behaviour because it's a debug version not meant for normal use. To get a good working exe can either compile it or use mine compiled version: https://drive.google.com/open?id=1nivyAgxPBPkRmFG6Bpy2Y_L9LeXVgv0a

Anyway I got it up and working: https://i.imgur.com/p6OZgqB.jpg

aklein13 avatar Jan 22 '20 19:01 aklein13

@NevanNedall When I lunch debug version it takes a while to load (5-10 sec?) and it's using more CPU then the game itself during the load. That is to be expected behaviour because it's a debug version not meant for normal use. To get a good working exe can either compile it or use mine compiled version: https://drive.google.com/open?id=1nivyAgxPBPkRmFG6Bpy2Y_L9LeXVgv0a

Anyway I got it up and working: https://i.imgur.com/p6OZgqB.jpg

I don't know why I can launch your version but not the forked one from https://github.com/gabrielefilipp/SmartHunter From this depot, it just don't launch. Nothing happen after clicking it. Yours worked like a charm. Strange.

Toukassay avatar Jan 23 '20 17:01 Toukassay

I did that. There is no .exe present. Edit: Well, I did find an exe in bin > x64 > Debug, but nothing happens when it's launched, but I suppose at that point I should bring it up on that project.

Well, same

Toukassay avatar Jan 23 '20 17:01 Toukassay

You need to have "Newtonsoft.Json.dll" file in the same folder with the .exe... If you don't have it just download the original version and then replace the new .exe

gabrielefilipp avatar Jan 23 '20 17:01 gabrielefilipp

player data widget isn't working

scorpion21b avatar Jan 26 '20 11:01 scorpion21b

@scorpion21b Player names and damages are correctly show. As for Player Buffs, yeah it's not working yet (like monster removable parts and monsters status effects)

gabrielefilipp avatar Jan 26 '20 12:01 gabrielefilipp

@gabrielefilipp Hey, in your fork - why don't you compile everything down to a single exe using .net core 3.1 or something? Would make distribution easier and there are a lot of perfomance gains seen there (WPF && WinForms work on Core 3.x+ now for Windows targets)

Halkcyon avatar Jan 26 '20 15:01 Halkcyon

@TheIncorrigible1 There's one compiled version under https://github.com/gabrielefilipp/SmartHunter/blob/master/SmartHunter/bin/x64/Debug/SmartHunter.exe

gabrielefilipp avatar Jan 26 '20 16:01 gabrielefilipp

@gabrielefilipp I have built it myself 🙂 I was just making a suggestion for improvement.

Halkcyon avatar Jan 26 '20 16:01 Halkcyon

@gabrielefilipp I got this when launching your forked version - any help here? Thanks:

JsonReaderException: Invalid property identifier character: �. Path 'Strings.LOC_MONSTER_GLAVENUS', line 18, position 0.
   at Newtonsoft.Json.JsonTextReader.ParseProperty()
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)

masterrite avatar Jan 26 '20 21:01 masterrite