SmartHunter
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Update for Iceborne DLC game ver. 10.12.00 please
Hi! Overlay is not starting up with new Iceborne Ver. 10.12.00. Could you fix it please?
I think the memory pattern is defined in the Memory.json ,if you find the new memory pattern you can fill it into the Memory.json.
I think the memory pattern is defined in the Memory.json ,if you find the new memory pattern you can fill it into the Memory.json.
And how to find it?
I found PlayerDamagePattern
at
matchAddress: 5394035031
I have not yet found anything else, even scanning over a very large amount of memory.
@Holair use https://www.nexusmods.com/users/58674841 and cheat engine
@Holair use https://www.nexusmods.com/users/58674841 and
cheat engine
HelloWorld, frankly, is way more complicated to set up the way you want it than SmartHunter, and IMO, looks worse. I'd much rather see SmartHunter get updated, especially since all I care about is team damage and buffs UI.
While it admittedly has more features, with that comes added difficulty in configuring it, especially if someone's never seen a config file before.
@NevanNedall agree with you, I prefer S martHunter. I mean you can use helloworld and ce to find memory pattern and update smarthunter, it’s an answer of “ And how to find it?”
I mean you can use helloworld and ce to find memory pattern and update smarthunter
How to do so? Not sure how to use CE
@MS21GH I'm not a native English speaker, there should be some Engling articles about it.
@Trim21 Oh I see, my mistake
@Trim21 What exactly should I look for?
Hey guys i forked SmartHunter (https://github.com/gabrielefilipp/SmartHunter) and i'm trying to make it works again. So far PlayerDamage, MonsterData and an initial state of MonsterParts is working. If you find something interesting please le me know :)
Hey @gabrielefilipp, looks good on a first glance! How did you go about finding the new memory patterns? Just with CE?
Hey @kai-oswald, yeah with CE and other DPS Meter open to calculate new offsets.
@gabrielefilipp Perhaps I'm just stupid.. but where do you get the actual EXE? I've always had trouble remembering how to properly download things off git
If you're trying to download Smart Hunter, it's on the NexusMods page; same thing goes for HelloWorld
On Wed, 22 Jan 2020, 7:29 pm NevanNedall, [email protected] wrote:
@gabrielefilipp https://github.com/gabrielefilipp Perhaps I'm just stupid.. but where do you get the actual EXE? I've always had trouble remembering how to properly download things off git
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The new branched version of it is also on Nexus?
Sorry no I misread: The forked version is on the GitHub page, just click on "Clone or Download", that should do it
On Wed, 22 Jan 2020, 7:33 pm NevanNedall, [email protected] wrote:
The new branched version of it is also on Nexus?
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I did that. There is no .exe present. Edit: Well, I did find an exe in bin > x64 > Debug, but nothing happens when it's launched, but I suppose at that point I should bring it up on that project.
@NevanNedall here: https://github.com/gabrielefilipp/SmartHunter/blob/master/SmartHunter/bin/x64/Debug/SmartHunter.exe. Also remember that it's pretty buggy for a better meter use HelloWorld
Not at my PC so I can't check; maybe you could just be able to put the new files in the outdated version and try launching the program again? Not sure
On Wed, 22 Jan 2020, 7:36 pm NevanNedall, [email protected] wrote:
I did that. There is no .exe present.
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@NevanNedall When I lunch debug version it takes a while to load (5-10 sec?) and it's using more CPU then the game itself during the load. That is to be expected behaviour because it's a debug version not meant for normal use. To get a good working exe can either compile it or use mine compiled version: https://drive.google.com/open?id=1nivyAgxPBPkRmFG6Bpy2Y_L9LeXVgv0a
Anyway I got it up and working: https://i.imgur.com/p6OZgqB.jpg
@NevanNedall When I lunch debug version it takes a while to load (5-10 sec?) and it's using more CPU then the game itself during the load. That is to be expected behaviour because it's a debug version not meant for normal use. To get a good working exe can either compile it or use mine compiled version: https://drive.google.com/open?id=1nivyAgxPBPkRmFG6Bpy2Y_L9LeXVgv0a
Anyway I got it up and working: https://i.imgur.com/p6OZgqB.jpg
I don't know why I can launch your version but not the forked one from https://github.com/gabrielefilipp/SmartHunter From this depot, it just don't launch. Nothing happen after clicking it. Yours worked like a charm. Strange.
I did that. There is no .exe present. Edit: Well, I did find an exe in bin > x64 > Debug, but nothing happens when it's launched, but I suppose at that point I should bring it up on that project.
Well, same
You need to have "Newtonsoft.Json.dll" file in the same folder with the .exe... If you don't have it just download the original version and then replace the new .exe
player data widget isn't working
@scorpion21b Player names and damages are correctly show. As for Player Buffs, yeah it's not working yet (like monster removable parts and monsters status effects)
@gabrielefilipp Hey, in your fork - why don't you compile everything down to a single exe using .net core 3.1 or something? Would make distribution easier and there are a lot of perfomance gains seen there (WPF && WinForms work on Core 3.x+ now for Windows targets)
@TheIncorrigible1 There's one compiled version under https://github.com/gabrielefilipp/SmartHunter/blob/master/SmartHunter/bin/x64/Debug/SmartHunter.exe
@gabrielefilipp I have built it myself 🙂 I was just making a suggestion for improvement.
@gabrielefilipp I got this when launching your forked version - any help here? Thanks:
JsonReaderException: Invalid property identifier character: �. Path 'Strings.LOC_MONSTER_GLAVENUS', line 18, position 0.
at Newtonsoft.Json.JsonTextReader.ParseProperty()
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)