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Go 3D Game Engine (http://g3n.rocks)
**Description:** In order to compare calculation results to NaN, at least the math32.Ray does the following, e.g. in func(*Ray) IntersectPlane(...) ``` t := ray.DistanceToPlane(plane) if t == NaN() { return...
The GLTF loader seems to load models just fine, but i stumbled upon a problem while trying to clone the returned core.INode. This is independent of the model file used....
An asynchronous asset loading system should be implemented that allows for responsive loading screens. Need to create both a desktop and a browser backend behind the same interface.
I use a chromebook, and most of these files are not supported. Is there a way to fit all of the code in html?
The following errors occur during modeling tests to import gltf files. - unsupported extension:KHR_materials_specular - unsupported extension:KHR_materials_ior It is inferred that gtlf2.0 is not supported by g3n - gltf loader...
Hello, I'm trying to create a 3d modeling viewer using g3n-engine now. However, I am having difficulty using it because there are not many examples of use. There are parts...
The newly added content will be overwritten. Right click function?