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Go 3D Game Engine (http://g3n.rocks)
How to implement depth buffer algorithm with this lib?
Error when clicking Label on new windows: panic: interface conversion: *core.Node is not gui.IPanel: missing method Cullable goroutine 1 [running, locked to thread]: github.com/g3n/engine/gui.(*Window).onMouse(0xc0029fb880, {0x12a7903, 0xc00037f990}, {0x114bcab, 0xc00015da20}) C:/Users/fxrz1/GoProjects/src/github.com/g3n/engine/gui/window.go:144 +0x137...
Hello, I was playing with the G3n, and looking for a way to implement HUD, or bitmap overlay of some sort - like in almost any first-person shooter game (Doom-like)....
I'm trying to invert a sprite by setting its scale to negative (x axis) and then simply removing and adding it to the scene again, but the sprite never gets...
Do you have any plans to develop a LOD. The engine without it, it is impossible to use in big projects.
Please ignore first two commits, that file was deleted in the last commit. Thanks for reviewing.
G3N folks - I implemented a fly-by camera for a G3N project. If you think it might be of general use I can integrate it into the engine project and...
Allow copying, cutting, and pasting text.