Fynn Flügge

Results 27 comments of Fynn Flügge

PhysX would be the best choice I guess, I didn't know that they provide a Java wrapper, but if so, that would be awesome.

Yeah 11 years is indeed outdated :/ Ode4J or JBullet can be also good solutions, but I dont't have any experience with them

Yes I will fix this, it crashes because the swapchain and some Vulkan pipelines etc. which access screen width and height must be explicitly recreated after resizing the window.

Hm I know this issue only on Intel HD graphics... I will go into that soon. Are you able to run the Vulkan demo with your system? I guess this...

Damn you are right, that was the problem, finally it works at my Intel HD graphics too. But I just have just minor graphics bugs on the skydome,

Hm are all other entities like sun and sky are actually rendered?

I can see this: ![bild_2018_08_31_10_27_40_110](https://user-images.githubusercontent.com/16321871/44901810-adadeb00-ad08-11e8-8617-2cfabd210f82.png) ![bild_2018_08_31_10_28_01_409](https://user-images.githubusercontent.com/16321871/44901827-b9011680-ad08-11e8-95a8-33cd6c7f3870.png) When I move the camera black artifacts appear at the skydome, further the sun is not visible for me. Only the lens flare effect....

The graphics artifacts appear because of the texel read operation, the depth texture is in the wrong format now because it is a multisample texture (sampler2DMS). However, I guess I...

No, it doesn't affect performance, I will commit the workaround with bugfix soon

Alright, I got it, but there are some graphical bugs left on my Intel HD graphics device. I am pretty sure that the graphics issues depending on the depthmap which...