oreon-engine
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Physics Framework Integration
Dyn4j is a Java Physics Engine: http://www.dyn4j.org/
Yes! I love the engine so far! Danke dafür!
Isn't dyn4j only 2D?
@dentmaged Per their front page, "A 100% Java 2D collision detection and physics engine."
Hmmm.. We are aiming 3D here. I am currently unable to lookup some links but here are some names of other physical engines:
- ODE4j
- JBullet
- Java Phys X (I believe from Nvidia?)
PhysX would be the best choice I guess, I didn't know that they provide a Java wrapper, but if so, that would be awesome.
I came upon this: https://github.com/flyingcatslb/physx4java
But that seems rather old and outdated. 11 years ago.. Is it worth to make a port/bridge from the original to java?
Yeah 11 years is indeed outdated :/ Ode4J or JBullet can be also good solutions, but I dont't have any experience with them