Fridolin Wild
Fridolin Wild
For lxr, it means that the readyplayer.me model ID is stored with the VI config as well (which I think it already is)
and when clicking on edit, it seems the set values from the data model are not properly restored into the UI dialogue (at least not for "model" and for "avatar").
@cawke I believe this is done now?
"ImmersionChanged An event that is triggered when the user turns the Digital Crown to change the immersion level. The VolumeCamera must be set to Unbounded Mode and the Immersion Style...
Even when trying with this setting, the event seems blocked (the button is grayed out with line through). When pressing the crown and quickly turning, it switches to the OS,...
Seems fairly simple to add: https://docs.unity3d.com/Packages/[email protected]/manual/hand-menu.html
Should be this event, but might be dependent on whether "run in background" is enabled in player settings: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationPause.html If running in background, this onApplicationFocused might be better? https://stackoverflow.com/questions/31559629/whats-the-difference-between-onapplicationfocus-and-onapplicationpause But...
Check the method `FollowThePlayer` and `FixedUpdate` in https://github.com/WEKIT-ECS/MIRAGE-XR/blob/master/Assets/MirageXR/ContentTypes/Character/Scripts/CharacterController.cs
Problem persists with the latest builds and can only be circumvented by downgrading to .918, logging in, and then upgrading back to current version.
I can reproduce the behaviour now: login with .918, update to .929, open app = logged in, go to profile, log out, force quit app, try to login - gets...