Fridolin Wild
Fridolin Wild
These issues are related, but are not about a re-occuring bug with different Unity / Polyspatial versions: https://github.com/atteneder/glTFast/issues/695 https://github.com/atteneder/glTFast/issues/666
Using polyspatial 2.0.4 crashes on our devices, and higher versions either have black materials (latest version) or pink.
Update: the workaround works for us: polyspatial 2.0.4, and adding the fix as github package from https://github.com/HoloLabInc/glTFast.git#polyspatial-urp-transparent Would be great if someone could include this fix into the official release?...
This bug prevails, and prevents updates to higher versions of Polyspatial - the fix works only on 2.0.4
``` Common/Scripts/CombinedEditor/ActionDetailView/ActionDetailView.cs:89: var place = GameObject.Find(actionId); Common/Scripts/CombinedEditor/ActionDetailView/Annotation Editors/AudioEditor.cs:129: var audioPlayer = GameObject.Find(_annotationToEdit.poi).GetComponentInChildren(); Common/Scripts/CombinedEditor/ActionDetailView/Annotation Editors/AudioEditor.cs:166: audioSource = GameObject.Find(annotation.id).GetComponentInChildren(); Common/Scripts/CombinedEditor/ActionDetailView/Annotation Editors/AudioEditor.cs:282: GameObject.Find(_annotationToEdit.poi).GetComponentInChildren().DialogRecorderPanel = character.transform.GetChild(0).GetComponentInChildren(); // TODO: Possible NREor.cs:322: GameObject originT = GameObject.Find(detectable.id);...
Update (12/2024): ``` ContentTypes/3DModel/Editors/HoloLens/ModelEditor.cs:47: var originT = GameObject.Find(detectable.id); ContentTypes/Action/Editors/HoloLens/GlyphEditor.cs:71: GameObject originT = GameObject.Find(detectable.id); ContentTypes/Audio/Editors/HoloLens/AudioEditor.cs:130: var audioPlayer = GameObject.Find(_annotationToEdit.poi).GetComponentInChildren(); ContentTypes/Audio/Editors/HoloLens/AudioEditor.cs:167: audioSource = GameObject.Find(annotation.id).GetComponentInChildren(); ContentTypes/Audio/Editors/HoloLens/AudioEditor.cs:283: GameObject.Find(_annotationToEdit.poi).GetComponentInChildren().DialogRecorderPanel = character.transform.GetChild(0).GetComponentInChildren(); // TODO: Possible NRE...
Maybe we can put some cool vfx here as well: snapping the image target into place, when it is detected, and then exploding/magicking/etc. - like a better version of https://vimeo.com/channels/pal/122481481
@cawke - this is really just using the right runner type keyword - using a github provided free runner. Wondering if we can get this to run easily?
Here is some inspiration from XR2learn's interact toolkit (for VR): https://github.com/XR2Learn/enabler-interact?tab=readme-ov-file
I smuggled in two meta data files that seemed to be necessary: * remove [Assets/MirageXR/Resources/tutorialModelTest.json.meta](https://github.com/WEKIT-ECS/MIRAGE-XR/pull/2061/files#diff-868f38c14daf2e8ff812935746e85c779e1b2196e8eaf9b04a9ebd4b1aa61378) * add [Assets/MirageXR/Automation/Editor/build.sh.meta](https://github.com/WEKIT-ECS/MIRAGE-XR/pull/2061/files#diff-105d6115650742d4012b155c63378719d337f432659b8021982d5c98fcc282ca)