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This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer

Results 8 UE4-Plugin-OffAxis issues
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Hello! I've managed to get everything working for the most part using a Kinect for Azure which tracks my head. When I play in the editor, things seem to run...

Hello, I have tried to open the project multiple times on UE4.20 but it just doesn't do it. I get the missing modules and build at source errors, and then...

When attempting to create a new project and import the plugin as per your instructions, only some of the .uassets are importing in 4.23.1. See screenshots attached: ![OffAxisProjection_failedtoimport](https://user-images.githubusercontent.com/47930611/95028736-7c831000-0670-11eb-8196-2cf8705b5cc4.jpg) ![OffAxisProjection_issue1](https://user-images.githubusercontent.com/47930611/95028737-7d1ba680-0670-11eb-8665-40e0d85cf705.jpg)

Hey @fweidner, love what you've done so far-- really easy to use. Is there any way to set the origin of the viewport to be something other than [0,0,0]? I've...

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This fixes some compilation errors due to changes in function signatures in UE5. I was able to run this in 2D mode without issues, but haven't looked into stereoscopic 3D....

I compiled this plugin to V532 and everything works fine except got weird FOV stretch issue in the z-direction, how to solve the problem? ![streched](https://github.com/fweidner/UE4-Plugin-OffAxis/assets/45113243/60a44944-d5d7-48f1-9c69-d7fc5347949a)