UE4-Plugin-OffAxis
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Moving viewport origin
Hey @fweidner, love what you've done so far-- really easy to use. Is there any way to set the origin of the viewport to be something other than [0,0,0]?
I've attempted to change pa
, pb
, pc
to account for new corners, but there seems to be an added amount of distortion when doing this. Maybe you could point me in the right direction?
We have a cave setup and we're looking to use this with a single camera point and adjacent screens.
Thanks
It's now possible to move to viewport by moving the OffAxisActor. I've not heavily tested it but it seems to work (only in 2d, side-by-side stereo is still buggy)
For Cave I'd use nDisplay.