UE4-Plugin-OffAxis
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Huge framerate jumps, jittery tracking
Hello! I've managed to get everything working for the most part using a Kinect for Azure which tracks my head.
When I play in the editor, things seem to run pretty smoothly, but when I try running in a new editor window, I seem to get some erratic behavior. The Eye Position jumps forwards and backwards over and over again and the framerate is all over the place. Here's a video. Any idea what might be causing this issue or how I could diagnose it? I've tested the Kinect project without the Off-Axis plugin and the framerate and tracking are steady. This happens rarely when I play in editor, but always if I play in a new editor window.
Any help would be greatly appreciated. Thank you!
Hi, sorry for the late reply - for some reason, github didn't send me a notification. Does the plugin work without Azure Kinect? If not, there's an issue with updating the eye position. Afaik, the value in the top-left is the eye position and it doesn't change at all. I think you might have updated the wrong value in the blueprints/or code.