Gray Olson

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This looks like the same thing that was happening with rgb32float, and as I suspected we will need to handle this case as well. Basically at least some nvidia gpus...

Hmm, I'm not sure whether I think it shouldn't happen in `build`... I kinda think that if the user is manually building up a TextureBuilder then they should query for...

> If cached: Can a driver update add support for other formats? Should we recheck periodically if the supported formats changed? Yes it can change, and you can and should...

Yes, the primary maintainer(s) have been busy with other things for some time now. On Tue, Apr 7, 2020, 11:44 PM trsh wrote: > There seems to be zero progress...

You could use this crate, mikktspace is pretty standard as a very effective tangent space now. https://github.com/gltf-rs/mikktspace On Sun, Feb 9, 2020, 10:13 AM Grant Moyer wrote: > Okay, this...

Hmm... that shouldn't be possible to cause in user code with the tech nanovault is built on. Sounds like a bug in V8/Electron. Not sure what to tell you as...

You could try running it in a debugger and getting a stack trace if you're comfortable with that sort of thing On Thu, Aug 22, 2019, 2:03 PM Standreas wrote:...

``` DEBUG ark_client::window > MouseWheel { device_id: DeviceId(DeviceId), delta: LineDelta(0.0, -0.1000061), phase: Moved, modifiers: (empty) } DEBUG ark_client::window > MouseWheel { device_id: DeviceId(DeviceId), delta: LineDelta(0.0, 0.1000061), phase: Moved, modifiers: (empty)...

Just double checked and yes, the behavior is identical with `DeviceEvent::MouseScroll`s

@icefoxen > To recount, mainly for the sake of my own memory, the problem we are considering is essentially this: > Shader Language --> SPIRV --> API Shader Actually, for...