fteqw
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This is the official GitHub mirror for the FTEQW project.
https://sourceforge.net/p/fteqw/tickets/27/ @mushis wrote on 2015-12-02: QL has nice acceleration. I didn't knew about it, and its very very nice. Now i understand how those guys hit 80% rg and 50%...
https://sourceforge.net/p/fteqw/tickets/70/ drzel1 wrote on 2020-01-14: I have: `cl_rollangle 2 cl_rollalpha 0` -snip- So other players appear to roll when they strafe, but my viewport doesn't. When spectating other players the...
crepuscular/god rays (r_sun_colour/r_sun_dir) breaks with r_renderscale being increased
.movement is supposed to make bots use +forward/+back+moveleft etc by x/y/z; doesn't function at all.
https://sourceforge.net/p/fteqw/tickets/38/ killingtime187 wrote on 2017-02-22: resolution set to non-native 1024x768, bring down console, hit alt-enter to goto windows mode, hit alt-enter to go back to fullscreen, resolution is changed to...
Some games/maps expose questional visibility culling: https://user-images.githubusercontent.com/40036380/204163707-f8694495-594e-408e-be1a-ae0d75e27941.mp4 This example is in `keep3` of HeXen II Portal of Praevus. The drawbridge in the original HeXen II exposes the same issue. I've...
@Shpoike also said to get rid of this, I doubt it's seen much use.
Stair smoothing and bobbing no longer work when turning on NetQuake playerphysics using `set sv_nqplayerphysics 1`. probably because the client's flags field is invalid on the client-side - as they...
Another couple issues plaguing Quake III support: - vid_reload breaks the entire game if you're server host. Teleporters, triggers, jumpads, etc no longer function. - Auto weapon switching is broken....
Currently the extension output for strcat is: ```c string(string s1, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7, optional string...