fteqw
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r_renderscale breaks god rays
crepuscular/god rays (r_sun_colour/r_sun_dir) breaks with r_renderscale being increased
To add a bit more info: https://youtu.be/dSDkQsdk_eU In the test with renderscale -0.5, you can see it's following my view correctly, but it's not applied to the screen correctly. Upscaling possibly tries to apply its effect outside of the screen
Came back to do a bit more research.
r_renderscale
is at odds with all post-processing shaders except ASCII, it seems. The reason it's not at odds with ASCII is because that shader specifically takes in the screen size.