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This is the official GitHub mirror for the FTEQW project.

Results 89 fteqw issues
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https://sourceforge.net/p/fteqw/tickets/71/ drzel1 wrote on 2020-01-14: With ezhud `show speed` isn't implemented. A good half of QWTF players use this since a speedo is useful for hitting trimps etc at the...

enhancement
Quake
plugin: ezhud

https://sourceforge.net/p/fteqw/tickets/65/ werird wrote on 2019-11-18: ezQuake has that feature (scr_newhud) but fteqw or ezhud plugin doesn't seem to have that

enhancement
Quake
plugin: ezhud

https://sourceforge.net/p/fteqw/tickets/39/ killingtime187 wrote on 2017-03-08: Since some items spawn at fixed intervals, a lot of users use the "get current match clock" feature of other clients to printout when they...

bug
Quake
plugin: ezhud

https://sourceforge.net/p/fteqw/tickets/20/ @mushis wrote on 2015-10-14: hud_ownfrags_show 1 doesn't work it is supposed to show frag messages on screen, like you fragged spike also the hud_place top / bottom don't seem...

bug
Quake
plugin: ezhud

https://sourceforge.net/p/fteqw/tickets/15/ @mushis wrote on 2015-08-27: $took for example, never works. some problem-pics attached. additionally, my CAPSLOCK and 2 keys ALWAYS report _lost ``` -- binds: bind CAPSLOCK "_REPORT" bind 2...

bug
Quake
plugin: ezhud

ezhud plugin does not properly display teammate weapons in the teaminfo / team overlay plugin from ezquake. in prewar, it prints "RLG" for everyone. during the game and during demos,...

bug
Quake
plugin: ezhud

When enabling `autoproto` with `#pragma autoproto`, compilation fails on `struct` declarations: ``` compiling qc/cl_defs.qc qc/cl_defs.qc:1636: error: struct trisoup_simple_vert_s is already defined ``` Line 1636 is: ```c typedef struct trisoup_simple_vert_s {vec3...

bug
FTEQCC

I first referenced this on GitHub here: https://github.com/eukara/freecs/issues/30 Duplicating here for visibility. Quoting myself: > Since the VR input precision changes, it trips an anti-cheat measure (seen by sv_showpredloss 1)...

bug
critical

![image](https://github.com/fte-team/fteqw/assets/40036380/aa030263-ba48-4964-b861-48405b7f6219) Certain effects appear different in FTEQW than they do in HeXen II. [rendertest.zip](https://github.com/fte-team/fteqw/files/12445840/rendertest.zip) Here's a map with an array of golem models that get their .effects field refreshed every...

enhancement
HeXen II

Besides the bugs listed [here](https://github.com/fte-team/fteqw/issues/5)... Other observations by eqagunn who played through the entire game (except the missionpack): - [ ] cl_bob, cl_rollangle, and vid_conautoscale not in options. - [...

bug
documentation
help wanted
HeXen II