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This is the official GitHub mirror for the FTEQW project.

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Rendering paths supported: - [x] GLSL - [x] Vulkan - [ ] Fixed GL - [ ] Direct3D Requesting feedback regarding the allocation of cvars. Current proposal is to use...

enhancement
Other

With `r_shadow_realtime_world` enabled the following customised `defaultwarp.glsl` does not animate; it's lit but static. ![image](https://github.com/fte-team/fteqw/assets/424218/53209581-ac17-451e-9f19-1629e00b6e1e) defaultwarp.glsl ```glsl !!ver 100 450 !!permu FOG !!samps diffuse lightmap #include "sys/defs.h" #include "sys/fog.h" varying...

bug

When trying to use `changeyaw` and `changepitch` together the entity doesn't rotate properly and this might be the reason. From [World_changeyaw](https://github.com/fte-team/fteqw/blob/eb6b127d9ce10949f00bcad8c5953b7092c92d12/engine/common/pr_bgcmd.c#L6643C1-L6643C48) ```c return ideal - ent->v->angles[1]; ``` From [PF_changepitch](https://github.com/fte-team/fteqw/blob/eb6b127d9ce10949f00bcad8c5953b7092c92d12/engine/common/pr_bgcmd.c#L6643C1-L6643C48) ```c...

bug
FTEQCC

It seems `.ogg` streaming isn't working on WebGL versions of FTE

question
Other

![fte-20230823040902-0](https://github.com/fte-team/fteqw/assets/4926156/a2d558bb-3359-4b65-8c90-6d374ecd4f37) Just a minor/trivial visual nitpick, I suppose. When the rocket hits a surface and explodes, the center point of the dynamic light seems to be behind it. In my...

enhancement
Quake

modelviewer will only load models (mdl) if the model was there when FTEQW was started; even though it can "see" the model, and even suggests it. It will just return...

bug

Enabling the wiki on the repo would allow us to provide more documentation for FTE QC extensions and functions, beyond the one line comments dumped to the defs file.

documentation
enhancement
question

I was reviewing the Ironwail source and noticed that floating point values are coerced to integer by type punning in conditionals ```c case OP_IF: if (OPA->_int) st += st->b -...

FTEQCC

`defaultwarp.glsl` has the following code: ```glsl vec2 ntc; ntc.s = tc.s + sin(tc.t+e_time)*0.125; ntc.t = tc.t + sin(tc.s+e_time)*0.125; ``` but should use `cos` for one of them to more closely...

Quake

https://sourceforge.net/p/fteqw/tickets/37/ killingtime187 wrote on 2017-02-22: Hi Spike, KT here. Tested identify user# and it doesn't give list of aliases. See attached screenshot. **1 Attachments** ![fte-20170222013528-0](https://user-images.githubusercontent.com/7539500/210012026-2f543e1d-5e25-4e7b-96c2-242f3caf4eb7.png)

bug
Quake