Ullrich Praetz

Results 51 comments of Ullrich Praetz

@Shadowblitz16 I slightly misunderstood your idea. If I start a game engine `Friflo.Engine.ECS` will stay unmodified. So simply an ECS library without 3rd party dependencies. For a game engine I...

> The question was are you going to use non C# code or are you going to interface with everything though C# and dllimport? Ah, okay. Every thing game engine...

Experimental development has already started. Before publishing a repository I want to add additional windows to **EcGui**. See https://github.com/friflo/Friflo.Engine.ECS/releases/tag/engine-v3.3.0 These are a **Hierarchy** and maybe a **Content** window. For simplicity...

Started the project: Game Engine / Editor Posted the first devlog on [Discord](https://discord.gg/824N86F7Xu) In Discord search for: `devlog`

@Shadowblitz16 very good ideas. They lead me to create a diagram and a markdown for the game / editor architecture. Diagram showing all projects in the repository and their dependencies....

@Shadowblitz16 Added especially the Goal / Non-Gloals sections to ensure a project setup that is simple and achievable. For plugin system and script editor I added the non-goals section. A...

Not a priority. Added an additional section: ### Optional Editor Features These features are nice to have but not required for a full functional Editor. - Integrated C# script Editor...

Doing this will break compatibility. So I don't want to do this at the moment.

Similar to https://github.com/friflo/Friflo.Engine.ECS/discussions/26

In case changing the mentioned types I would move them to namespace `Friflo.ECS.Math`. I let this topic open for better naming suggestions.