Ullrich Praetz

Results 17 issues of Ullrich Praetz

hey gildor, smart work :) Do you plan to support "Async stack recording" to see the origin caller in case of an exception within retrofit? Similar as you did in...

Project: https://github.com/friflo/Friflo.Json.Fliox PR: https://github.com/thangchung/awesome-dotnet-core/pull/836 1. Have your repository in Github or any source control been created at least 3 months? > We review by going to your repository to verify...

In Preview

Project: https://github.com/friflo/Friflo.Json.Fliox

See: Ask for [Discussion - Support of Native AOT](https://github.com/friflo/Friflo.Json.Fliox/discussions/39) by @leveljiujiu Will add the feature mentioned in [PoC Approach 1.](https://github.com/friflo/Friflo.Json.Fliox/discussions/39#discussioncomment-8816438) ## Implementation - Add RegisterComponent(), RegisterTag() and RegisterScript() methods. -...

enhancement

SilkNetExample Control integration seems now reliable. Before I had the issue that the OpenGL control was missing or the whole App was frozen.

## C# ECS: Friflo.Engine.ECS Game/Friflo.Engine.ECS - https://github.com/friflo/Friflo.Json.Fliox/blob/main/Engine/README.md PROJECT_DESCRIPTION High-performance C# ECS with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Unity, Godot, MonoGame, ... ## C# ORM: Friflo.Json.Fliox ORM/Friflo.Engine.ECS - https://github.com/friflo/Friflo.Json.Fliox...

Improved performance of create entities benchmarks by 3x - 4x. Introduced `Archtype.CreateEntities(int count)` returning an enumerator of created entities. [Benchmark results including this PR](https://github.com/friflo/Friflo.Json.Fliox/blob/main/Engine/README.md#ecs-benchmarks)