Justin Reynard

Results 52 comments of Justin Reynard

@Inateno I'm referring to this: https://partner.steamgames.com/doc/features/microtransactions/implementation under "Web Based Purchasing" Clicking a link in the game opens a Browser which redirects to SteamWallet purchase page. Successful transaction goes back to...

FYI - I'm live with the web-based purchasing for the past 2 months. So far so good! I'm not using greenworks on my server, and I'm not sure I even...

Cool @MikalDev I'll see what I can do this week. I should be revisiting some of that code. it's not that much code right now, but its like 20+ hours...

Nice Kaan! It's really great to see people using JavaScript and crazy ways like me. Makes me feel a little less alone!

Hey guys, I'm working on a project with electron that will lead me to integrate with Steam so this is very relevant to my interests... - Have you guys made...

Did you find that > 31.2 didn't work with the overlay at all? What seems to be the problem that won't allow the overlay on Linux/Mac? Maybe I can help...

@vaughnroyko Thank you, sir. I'll have my electron app running in alpha state this month but it may be a while before I get to integrating in steam. I'm more...

@vaughnroyko > (using a few tricks); Could you post those tricks so they're ready when I need them? O.o

@vaughnroyko My prototype is developed using react and the virtual dom for rendering. Am I understanding that I have to use canvas/double buffering instead for steam?

Hmm. yeah it's just a card game (like Heartstone) but simpler, UI-wise. I only currently update/render when the game state changes. So I'm assuming that's going to be a problem?...