frag
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A cross-platform 2D|3D game framework for the Nim programming language
edit: I got the example to compile but when I run I now get: could not load: libbgfx-shared-lib(Debug|Release).so I downloaded frag git and installed with nimble. Docs say that will...
Support for tiled maps would be nice. Should support loading http://www.mapeditor.org/ maps.
Trying to link bgfx on ubuntu produces the following error : ``` Hint: [Link] Hint: operation successful (71798 lines compiled; 2.779 sec total; 208.863MiB peakmem; Debug Build) [SuccessX] Hint: /home/zc/projects/frag/examples/desktop/00-hello-world/main...
Website
We need some kind of web presence for FRAG. I don't really care how we do this - I'm thinking a github pages site would suffice. We're at the stage...
Tiled map API is very basic. Add additional procs for - know / get the size (AABB) translate it on render? Also - provide way to render w/o calling begin...
Spine stuff needs to get integrated somehow into the main project, probably as a submodule.
In systems such as iOS, Android, Wii U, etc. applications can be "paused" by the user (by exciting the app, pressing the home button, etc).Support to intercept these events is...
See if docker can be used to ease production of shared libs for android.