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A cross-platform 2D|3D game framework for the Nim programming language
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Need to write code to properly dispose of spritebatch instances.
Placeholder.
Support loading / unloading of BMPs. Header bytes should be verified. https://oroboro.com/image-format-magic-bytes/ Image loading / unloading should be performed with sdl2_image : https://www.libsdl.org/projects/SDL_image/docs/SDL_image_frame.html OpenGL code related to texture loading should...
enhancement
help wanted
Mipmaps should be able to be generated (optionally and automatically) during texture loading. http://docs.gl/gl3/glGenerateMipmap
enhancement
help wanted