Andre Weissflog
Andre Weissflog
Recommended as alternative to Catch: https://github.com/onqtam/doctest
Btw, for my emulator stuff and the sokol headers I'm now using https://github.com/sheredom/utest.h, it's also super-easy to integrate since it's just a single C header (not C++).
thanks for the bug report! I'll try to have a look soon-ish, haven't checked the Android build for quite a while, maybe something has regressed, or this is a situation...
The websamples.yml file is created during a cmake. Try doing a './fips clean all' and then do another './fips webpage build'. I think this is a bug in oryol/fips-verbs/webpage.py, where...
Ah I totally forgot about that. As a workaround you can start a local http server with 'python -m SimpleHTTPServer' in ../fips-deploy/oryol-webpage, and then in a webgl-capable browser, navigate to...
I have added a fix for './fips webpage serve' for Linux (and Windows), let me know if it works for you. This uses xdg-open to open a http url in...
Not yet, but pull-requests and discussions welcome ;) I would prefer a solution that supports both the 'Mobile VR' SDKs as well as WebVR, other then that I haven't spent...
I found a nice and simple solution in sokol_gfx: - when an internal pointer to a pool object is stored somewhere, also store its Id next to it - before...
- it's not a shader precision problem, no difference between -ffast-math and -fno-fast-math - it's not a scissor-rect problem - it looks like the velocities from the particle initialization render...
Meh ok, found the problem: the whole thing only works when the content of a render target that is not touched by fragment shader is preserved between frames. On Metal,...