Andre Weissflog
Andre Weissflog
Hmm, this is not as simple as hoped since GLES2 on Android doesn't seem to have any support for the EXT/ARB_instanced_arrays extension... dynamic switching sound like the right thing. I'm...
Several ways to achieve this (more or less brain-dumping, none of this works yet out-of-the-box): 1. offline conversion: the ```oryol-conv3d``` tool (https://github.com/floooh/oryol-tools/tree/master/src/oryol-conv3d) has an assimp-loader, currently glTF import might be...
Asset loading/parsing and shaders are all performed by the application code (or maybe later in external custom modules). Right now you would need to write your own loader. You can...
There's a standalone app here, but this hasn't been updated in a while for the Gfx module API changes. I'll try to get this uptodate this evening. https://github.com/floooh/oryol-test-app
I have updated the oryol-test-app project so that it works again, and currently have a quick look at your archive.
PS: I actually had strange cmake error messages that the C/C++ compiler doesn't work which were caused by an old build directory I had lying around. I had to do...
Your demo actually compiles fine on OSX apart from one error: /Users/floh/fips-scratch/testimport/src/TBDemoWindows.cc:197:19: No member named 'ShowDebugInfoSettingsWindow' in 'tb::MainWindow' I started from scratch like described in the standalone app: ``` >...
PS: just committed some small fixes for D3D11 on Windows to the oryol-test-app repository.
hmm that's strange, the fips-include.cmake file in oryol has the search path set, and this should also be included in standalone projects... buuuuut, this has a local path set (code/Modules/TBUI/tb),...
Hmm ok, dirty hack: try putting an include_directory to the oryol-directory which contains the tb_config.h file under TBUI/tb into your root CMakeLists.txt file before the fips_setup() call. You can use...