Results 812 comments of Andre Weissflog

I had that planned to use the shadow rendering from the physics demos, just didn't get around to it yet :) I was also thinking about doing some very simple...

I get that error on Windows too. I guess it's a python2 vs python3 problem: https://github.com/floooh/oryol-samples/blob/424f4bce7929bb6002753be3537cdb2033d8cc19/fips-generators/ImportVox.py#L74-L80 The file is opened as binary (since it's a binary data file), but then...

The .orb file format (https://github.com/floooh/oryol-fileformats/blob/master/OrbFileFormat.h) and oryol-conv3d tool (https://github.com/floooh/oryol-tools/tree/master/src/oryol-conv3d) are the 'new' and recommended way to get 3D data into Oryol. The .orb file format not only supports geometry data...

This is in 3rd party code, I guess the version of TurboBadger used is no longer compatible with new GCC or clang versions. I haven't compiled the oryol-samples for a...

I have played with the idea to write an Amiga emulator with the same design philosophy as the chips emulators, and I would really love to, but it would only...

I think the best solution would be to provide a runtime callback in the C APIs, same as I did somewhat recently with the allocator functions, which were previously also...

Ok, PR has been merged, closing this ticket :) (the sokol-zig bindings will be updated automatically)

Ok, I have merged this PR manually into a new sokol-zig branch 0.10.0: https://github.com/floooh/sokol-zig/tree/zig-0.10.0 ...once Zig 0.10.0 is officially released, I'll merge that back into master, and (hopefully), this PR...

@bitcoinmeetups this is most likely not a WASM vs JS issue, but caused by different implementation choices in the emulators (in general, the chips emulators are fairly brute force per-cycle...