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socket.io client for Unity, power game client with node.js back-end

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I cant seem to get webgl to work? for some reason normal windows builds work fine and connect but webgl will not connect. Does anyone know the reason?

Upon importing into a new project 2019.4.33 Library\PackageCache\[email protected]\Runtime\UI\Core\Layout\LayoutUtility.cs(134,74): error CS0433: The type 'Func' exists in both 'WebSocket4Net, Version=0.14.1.0, Culture=neutral, PublicKeyToken=eb4e154b696bf72a' and 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'

Hello, I dragged dlls to my unity assets, it gives me error /Users/apple/Library/Unity/cache/packages/packages.unity.com/[email protected]/Editor/Sources/UI/Common/PopupField.cs(61,38): error CS0433: The imported type `System.Func' is defined multiple times packages.unity.com/[email protected]/Scripts/Runtime/FastAction.cs(83,27): error CS0433: The imported type `System.Action'...

For me, it is working perfectly. But, I need to pass query string in connection URL. When I add query string it doesn't work. Here is a sample connection URL....

So I have a game object that is created for handling the lobby chat. On Start it does DoOpen to set up the socket.on callbacks. If I leave the scene...

It work in editor, but when i build WebGL not work no errors no warnings no connecting logs

fixed typo in readme

Hello, it would be nice if you can add a token in options when i try to connect to a server.

Hi every one, don't use https://github.com/floatinghotpot/cordova-plugin-facebookads or https://github.com/floatinghotpot/cordova-admob-pro These plugins includes a precompiled .jar for "license system check" that share with the plugin author 30% of you traffic. If you...

> INTERNAL_CALL_Internal_InstantiateSingle can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in...