Rodrigo

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Much appreciated! I'm going over each correction now. > Did Athlon X2 and Pentium D include coolers? Just found an unboxing video from 2009 (https://www.youtube.com/watch?v=HrmRVGS-Vsw) and that seems to be...

Sorry which sentence are you referring to?

iirc that sentence refers to the time period where rgh3 didn't even exists (when the slim model just appeared). When I finally talk about RGH3, that's when `CPU_PLL_BYPASS` is mentioned:...

Thanks for the heads up. I added the NESDev wiki links with the `oldid=` parameter so they can show which revision in particular I'm basing the information on (as the...

Yeah, this would be a good addition. If you want, you can leave a few sentences here and I'll try to fit them in the article. Thanks.

For the NES recording I used [towave](https://icesoldier.me/towave.html) ([source](https://icesoldier.me/filedump/towave-rel3-src.tar.gz)), while the Master System one was recorded using [Game Emu Player](https://www.foobar2000.org/components/view/foo_gep) ([source](https://git.lopez-snowhill.net/chris/vgmplay/-/blob/master/VGMPlay/chips/sn76489.c)), a plugin for foobar. It makes sense, I'm just checking...

Findings (for now): - The APU emulator depends on [Blip_Buffer](http://slack.net/~ant/libs/audio.html#Blip_Buffer). - `Blip_Buffer` implements band-limited synthesis so we can play square waves on our sample-based sound cards with the most accurate...

This is really a wide topic, so I guess the questions I'm trying to address now are: - How accurate is the pulse waveform of the NES & Master System...

Sorry for the long silence, I'm still interested in amending the article with this, it's just that I got more questions surrounding the effect of the filters (from a hardware...

Thanks, I'll review it alongside #97