flightlessmango

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I don't know if we want to maintain a non-implot version of every graph forever

What GPU is it specifically?

It has to be implemented upstream in NVK first, there is nothing we can do on our end

Be the change you want to see! Create a PR and improve the readme.

We used to collect fps metrics over a set time frame, but that had issues, which is why I changed it. For example long frames hold more weight than other...

The arm jobs don't seem to be working? Just waiting to be picked up

I might have resolved this in 0.8.1

I assume this would have to be accessed from vkd3d and then shared with mangohud @doitsujin could it be possible to get this information in vkd3d?

> Doesn't seem like any additional stuff on the vkd3d layer needs to be done? That's assuming the same behavior is present when using dlss/fsr frame gen

From my testing with fsr frame gen in talos principle 2 and cyberpunk, mangohud and steam overlay shows the same FPS