flightlessmango
flightlessmango
>Well is there a way to FORCE the LD_PRELOAD The only way as far as I know is to edit the start script for the game. You could probably write...
1. make sure you have 32bit mangohud libs for 32bit games 2. some games have a script that clears `LD_PRELOAD`, this is not fixable on our end 3. try using...
This is likely fixed in latest, reopen if still an issue
I believe this could have fixed itself as we split mangohud into two libraries, try latest and reopen if still an issue
> and still got the same error You're not supposed to use mangohud with gamescope. This is what mangoapp is for
Patch for display session, needs testers ```diff --git a/src/hud_elements.cpp b/src/hud_elements.cpp index 41e3f4e..8890d74 100644 --- a/src/hud_elements.cpp +++ b/src/hud_elements.cpp @@ -1475,6 +1475,20 @@ void HudElements::network() { #endif } +void HudElements::_display_session() { +...
should have mentioned that the option is `display_session`
Must have forgotten to include overlay_params.h ```diff --git a/src/hud_elements.cpp b/src/hud_elements.cpp index 41e3f4e..8890d74 100644 --- a/src/hud_elements.cpp +++ b/src/hud_elements.cpp @@ -1475,6 +1475,20 @@ void HudElements::network() { #endif } +void HudElements::_display_session() { +...
If it says it's xwayland, it means it was able to connect to a xorg server and check the extension. So I'm thinking either the app isn't actually native wayland...
@Raikiri if the game doesn't start when you add `mangohud` to it, then mangohud is not properly installed. One common reason is if you installed steam using flatpak but using...