Mireille

Results 98 comments of Mireille

Thanks for this. I am not sure how to address this yet besides hoping that general accuracy improvements will fix this eventually. But this definitely helps with keeping track of...

I have tested this with an English version of Pokémon Fire Red before and haven't had much luck getting any matching seeds :/ Unfortunately the situation is much more complicated...

Yeah, I recognize that something like this could be useful. It's quite far back in my TODO list for now though, after debugging tools and cheats and things like that.

NanoBoyAdvance does support passing a ROM path as a command-line argument. It's possible that either LaunchBox does something odd or I have a bug that causes this to misbehave in...

Observation: the flickering appears to always be in the same (close to center) scanline, even after moving on the map.

I have merged an overhaul of the controller emulation earlier, which might or might not fix this issue. Can you download the latest [development build](https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master) and check if the issue...

These cartridges use a special mapper chip to address more than 32 MiB of ROM. This mapper is currently unsupported and needs to be implemented for the Game Boy Advance...

This looks like the game uses some small jitter to smooth out the framebuffer scaling. On real hardware the flickering will be smoothed out by the LCD ghosting. This will...

Step 1 was completed in https://github.com/nba-emu/NanoBoyAdvance/commit/f85c7ed088b7323e6174fb9f481fb8b81c54661c. Now we just need a nice UI to display and filter the logs.

@GValiente in the latest dev build both of these issues should be fixed now.