Mireille

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Like #20 this game also relies on open bus during DMA transfers. You'll have to handle regular open bus reads from unused MMIO addresses. The game will first transfer one...

This requires handling open bus during DMA transfers correctly. Besides the general open bus, the DMA engine also has its own internal open bus instance. If DMA attempts to read...

It seems like the latching is done at (or close to) the very start of the scanline. Sub-scanline precision shouldn't really be necessary in this case specifically.

In NBA I set flags when BGX/Y are written and then only latch them (only if they have been written) at the start of the next scanline. There was no...

In reality this game really flickers between the glitched state (as seen in the screenshots above) and the non-glitched state on original hardware. I was able to match the behaviour...

I think it definitely makes sense to default to previously used folder. And maybe add an option to freeze the folder path? Have to think more about configurable folder for...

In the latest nightly build, it is possible to configure a save folder that currently applies for both save games and save states. I'll consider separate folders for save states...

This sounds interesting. But it's a low-priority for now, unless someone else wants to work on it.

This was a conscious tradeoff due to borderless fullscreen windows causing the menu bar to not work correctly on Windows (see https://doc.qt.io/qt-5/windows-issues.html#fullscreen-opengl-based-windows). Needs evaluation if there is a different fix...

Hello, the SDL frontend is currently not up-to-date regarding options, as most effort has been spent on the new Qt UI. Regarding the save path option: I'll consider adding it...