Results 109 comments of Flávio J. Saraiva
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This issue was amusing to try out. xD The soldier has `CUNNINGAID` attitude and is equipped with a `GLAUNCHER`, 3 `CLIP545_30_HP`, 1 `GL_SMOKE_GRENADE`, 1 `GL_TEARGAS_GRENADE`, and 4 `GL_HE_GRENADE`. As long...

That PR is very big so it will have merge conflicts as other PRs get added. I wouldn't delay this task because of it.

This looks like a real pain to review, too much going on. I suggest splitting things that don't bring in new behavior (like 32bpp/replace blitting) to another PR. Those are...

When doing reviews ("Files changed" tab) you are seeing the combined result of all commits. When testing (compile and play) you are also testing the combined result of all commits....

In #913 I found that the video colors are being reduced. (smacker palette is 24bit RGB) I was only mildly annoyed at the time, but now I want to fix...

No need to rush, work at your own pace. If only merging 32bpp changes would break the game then I'm guessing something critical about the code structure changed. I wont...

Same thing happened when I started exploring C5 (San Mona) with Barry, John and Mary in the same team, after Barry woke up at 7:00. This time I also noticed...

I was able to get the same situation again in C5 (no regen and stopped clock). Did a quick-save and the regen started working again, but time remains stopped. When...

This is the data loaded in `LoadGameClock`: ``` giTimeCompressMode 2 gubClockResolution 0 gfGamePaused 0 gfTimeInterrupt 1 fSuperCompression 0 guiGameClock 428699 guiGameSecondsPerRealSecond 300 ubAmbientLightLevel 12 guiEnvTime 23 guiEnvDay 4 gubEnvLightValue 12...

For reference, a new game in A9 after descending the chopper (saved in tactical): ``` giTimeCompressMode 1 gubClockResolution 1 gfGamePaused 1 gfTimeInterrupt 0 fSuperCompression 0 guiGameClock 111604 guiGameSecondsPerRealSecond 1 ubAmbientLightLevel...