Results 46 issues of Flávio J. Saraiva

I have a GET request with the url in the following format: `api/v1/rest/collection?startDate>="(ISO 8601 string)"&startDate x.startDate >= config.start && x.startDate < config.end)] }) mock.onAny().passThrough() ```

Rust already has a preferred naming style. With #855: + the preferred formatting is default rustfmt + there is a preferred import order (f1b3732d90b15add5e03d046bcb3084047d3b586) + there is a module for...

proposal

### Move around while time is stopped After investigating, I found a probable cause: compress time in strategic, enter tactical and time will be stopped while you can still move...

bug
vanilla

In rust I'm grouping std, then other crates, then our crate. Inside each group it's sorted alphabetically. Main reasons: 1) easier to know where to find docs and source 2)...

question

In my Fonts.slf (GOG english v1.12 (Build 04.12.02)): * Fonts\BLOCKFONT.STI - glyphs 0 to 186 * Fonts\BLOCKFONT2.STI - glyphs 0 to 186 * Fonts\BLOCKFONTNARROW.STI - glyphs 0 to 186 *...

Coverity detected a use after free in TrashAllSoldiers. There are other cases like this, but this one should be the smallest. In the code flow, MemFree is called in InternalTacticalRemoveSoldier:...

help wanted

This is a minor bug found while trying to make rust read EDT strings properly (without knowing the game version). According to `IanDisplayWrappedString`, words that start with one of the...

bug
minor
vanilla

### What is wrong When you press shift during tactical it will plot a direct path instead of the normal path. While the direct path is plotted you would expect...

bug
vanilla

### What is wrong Not sure what triggers it, but it just happened for the second time. I started a new game, hired Len and clicked on the folder icon...

retest
vanilla

The last 2 frames are missing: ``` #[test] fn test_linear_converter_until_exhausted() { let frames: [[f64; 1]; 3] = [[0.0], [1.0], [2.0]]; let mut source = signal::from_iter(frames.iter().cloned()); let interp = Linear::from_source(&mut source);...