flanter21
flanter21
> I understand - sorry to hear that. I'm afraid x86 binaries aren't coming back anytime soon, but aarch64 is definitely planned once GitHub's arm64 runners are generally available. We...
I can compile the binaries however, i cannot link them. Anyone got any ideas? EDIT: Doesn't link when I use gcc either. ``` ld: warning: alignment (1) of atom '_sizeof_info_dol'...
> It's not a bug Switch create with notifications spoofs YT to android auto version. & Android auto version doesn't have those ads. It may not be a bug, but...
> @LisoUseInAIKyrios both patches are separate so the ads the patch can't display a dialog about the other patch since it doesn't know anything about it Maybe you could change...
> We currently used a fixed functionality in the Metal pipeline to do scaling: https://developer.apple.com/documentation/metal/mtlsamplerminmagfilter?language=objc > > This would require a shader which would take some work to implement. Ah...
> Did you edit the config file for Waydroid to use arm64 instead of x86_64? No but I believe it was already downloading the arm64 image anyways.
For me, it was because of rehid. Following the instructions here fixed it for me. https://github.com/hax0kartik/rehid/releases/tag/v4.0
I've tested all the games I have and the results are below. These should all be european region and trimmed using ndstokyotrim if that helps. All of the non-working games...
> Please retest the non-working games, as the patching system has improved versions later. Will do but am away from my supercard for the next 2 weeks so I’m afraid...
> Please retest the non-working games, as the patching system has improved versions later. Done **Working** - Fire Emblem The Binding Blade English patch - Fire Emblem The Sacred Stones...