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In-browser game editor for the web & microcontrollers

Results 28 clouduboy issues
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Document the `config.json` format & settings.

developer-story
documentation
configuration

It is rather hard to know what's the currently active session id with the current UI. The SID is not exposed anywhere and only served via a cookie. Enhancing the...

A-nice-to-have

Initially, `avrgirl-arduino` had [quite a few timing-related issues](https://github.com/noopkat/avrgirl-arduino/issues/30) with the Arduboy, which resulted in the creation a [simplified script based on the original](https://github.com/flaki/clouduboy/blob/master/flasher/app/flash.js) to power Clouduboy's Flasher. @noopkat [since then...

developer-story
C-component-flasher
A-nice-to-have

Make the used path to `config.json` configurable, by letting it be supplied as a lunchtime parameter. Needed for #2.

developer-story
A-nice-to-have
configuration

- [ ] Ditch the polling on both sides, add websockets. - [ ] Compress transmitted data - [ ] Skip session storage for sprite data, store sprite in memory...

UI-sprite-editor
C-component-editor

The default project `.ino` file is opened upon reloading the page (instead of reopening the last selected project file).

A-bug
C-component-editor

Improve detection of sprite dimensions in the editor. - [ ] Add support for inline (non-commented-out) sprite sizes: ``` PROGMEM const unsigned char sprite[] = { 5,5, 0x00, 0x00, 0x00,...

UI-sprite-editor
C-component-editor
A-nice-to-have
S-source-code

What it says on the tin, the files dropdown stays, no `files` fetch is made either.

A-bug
UI-editor
C-component-editor

Store the last used SID in the Flasher up, and restore it upon relaunch.

C-component-flasher
A-nice-to-have

Explore how to pre-compile and host Windows/OSX/Linux versions of the Flasher on the site, so people can just download it and run it without needing to deal with source-code or...

C-component-flasher