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Make the sprite editor update faster

Open flaki opened this issue 9 years ago • 1 comments

  • [ ] Ditch the polling on both sides, add websockets.
  • [ ] Compress transmitted data
  • [ ] Skip session storage for sprite data, store sprite in memory (address by session key)

flaki avatar Feb 25 '16 10:02 flaki

For transmissions we could use:

  • Plain binary ( image_width1_byte_for_every_8_pixels_in_height)
  • Plain binary, but XOR-ed changes (should be needed for undo as well)
  • Either of above + RLE for transfers.

flaki avatar Feb 28 '16 08:02 flaki