clouduboy
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Make the sprite editor update faster
- [ ] Ditch the polling on both sides, add websockets.
- [ ] Compress transmitted data
- [ ] Skip session storage for sprite data, store sprite in memory (address by session key)
For transmissions we could use:
- Plain binary (
image_width⨉1_byte_for_every_8_pixels_in_height) - Plain binary, but XOR-ed changes (should be needed for undo as well)
- Either of above + RLE for transfers.