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Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶

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Game on my machine have a problem with framerate/game speed, it's unplayable: https://user-images.githubusercontent.com/40376451/135925813-f5699e42-917c-4aa2-9646-2613635b7d34.mp4 This problem at least exist from moment i started on shoes reimplementation - from commit fc81a62641d0ab7ca1339538ae448f36191d993c. I...

This is an issue intended for discussions around our current situation regarding physics and collision checking. Currently we use `macroquad_platformer` for this and it is working as intended. There are...

enhancement
refactor

![Poseidons Trident](https://user-images.githubusercontent.com/57463655/135719529-7f856d4a-57f8-4fee-afed-0045594b9df7.png)

topic:item

We should eventually have our own version of this booklet to onboard new contributors: https://not-fl3.github.io/platformer-book/intro.html Anyone is welcome to have a go at writing one of the missing pages of...

topic:documentation
help wanted

Currently we have two kinds of explosions: - The regular ones, based on sprites (?) - The procedural ones from cannonballs I propose that we go over to using the...

I use [Athenaeum](https://flathub.org/apps/details/com.gitlab.librebob.Athenaeum) for playing many open-source games (it's an open-source game launcher and manager for Flatpak-based games), it would be great to have FishFight available via it too. It's...

help wanted
topic:build
status:optional

With the new functionality of the platform descension, the old mappings are not practical anymore (ie. pressing up and down arrow at the same time, or W+S); the key `K`...

make character/hat selection more obvious by keeping eyes mostly in the center of the character panel ![Screenshot from 2024-02-03 17-02-54](https://github.com/fishfolk/jumpy/assets/158633087/e0c42db5-ebdf-4d8c-9d00-23379aa30c5a) ![Screenshot from 2024-02-03 17-02-47](https://github.com/fishfolk/jumpy/assets/158633087/d060c45a-11c9-4c18-8b35-6a9923f3459b) ![Screenshot from 2024-02-03 17-02-42](https://github.com/fishfolk/jumpy/assets/158633087/85dc055b-479c-4f2d-b71f-244f8ab561a8)

The bevy_window crate computes scale factor in WindowResolution based on OS reported pixel density. This seems to not end up right on the deck. Setting scale_factor_override = 1.0 fixes graphics...

### Description From this comment: https://github.com/fishfolk/jumpy/discussions/709#discussioncomment-6008399 We should have a button to access the settings menu from the pause menu. ### Alternatives & Prior Art _No response_